![game doraemon wii himitsu douguou ketteisen game doraemon wii himitsu douguou ketteisen](https://lasopaforall297.weebly.com/uploads/1/2/6/2/126270982/671463999.jpg)
(Developer: Office Create / Cooking Mama Ltd.) (Additional notes: "gfx.brres" and "gfxpre.brres" have all of the models/textures.)Ĭase Closed: The Mirapolis Investigation (Additional notes: "hex.brres" has all of the models/textures.)Īrt Style: Rotozoa / Penta Tentacles (Additional notes: "gfx.brres" and "gfx_pre.brres" have all of the models/textures.)Īrt Style: Rotohex / Dialhex (Additional notes: "dot.bin" has all of the models/textures.)Īrt Style: Orbient / Orbital (Additional notes: "gfx.brres" has all of the models/textures.)Īrt Style: Light Trax / Dot Stream (Compression: Unique - See QuickBMS scripts)Īrt Style: Cubello / Cubeleo As do a few other games, but I'll get to those later.)Īnother Code: R - A Journey into Lost Memories (Updated April 20th: Kamen Rider: Super Climax Heroes uses MDL0. if it doesn't have TriangleFans, that is.) (And, as an added bonus for doing all of that, you should be able to use the new MDL0 with Pharrox's AiS to get a fully-rigged model exported to a DAE. That will have to be done by vertex hacking and by repositioning the bones. However, other games could have different scaling for the models. Get ofsHashTable long 1 # not sure, HashTable or FileIDTable # you should then have *.pkb and *.pkh files # use any u8 tool (arc extractor) to extract static.arc # use WiiScrubber to extract all *.pkb files Log FILE_NAME FILE_OFFSET FILE_SIZE MEMORY_FILE Print "Strange GFCP HEADER_1_1 = %HEADER_1_1%, may crash."Ĭlog MEMORY_FILE CDATA_OFFSET COMPRESSED_DATA_SIZE RAW_DATA_SIZE Print "Strange HEADER_1_2 = %HEADER_1_2%, may crash." Print "Strange HEADER_1_1 = %HEADER_1_1%, may crash." It will be useful for, say, hexing those bothersome okami models. It will combine the 3 steps (header, materials, polygons) into one program, which will hex every model in a brres file.Īnd, since it's in Python instead of Gamemaker, it's much faster than the existing programs.
Game doraemon wii himitsu douguou ketteisen full#
I am doing my first full program, based in python, to remedy that situation. However, these programs are fairly slow, only fix one MDL0 at a time, and, well, there's 3 of the things that need to be run separately. We already have working programs to hex imports from games with MDL0s into usable models. This program will add more "dummy" bones to a character so that they can work over characters that require more bones.įorOhFor Error's all-in-one BRRES/MDL0 hexing script (VERSION 10 MODELS ONLY): Afterwards, preview the model, and change the root bone's X translation to 0.1, then back to 0 to correct the stretched polygons. Name the file "input.brres", change the number in the scale.txt to whatever number you want to resize it by, and then run the program. This new version shouldn't need you to have to perform Step 5 of the tutorial anymore - it does it automatically now. Just run each program and direct it to the BRRES you want hexed.